G-ART

2022-08 Shared Links

Blog Diy

As an artist and a scientist I have to feed my mind with food for thought. But even if the web contains a huge amount of this kind of food, we have to look for it. Of course, search engines are of great help for that purpose. But it’s still time-consuming to dive the web searching for good ideas or nice implementations. So I decided to share some interesting links I found during my web surfing.

The Cellular Automata Explorer | Tinkerings

[Gavin] built a standalone electronic device to explore the 1D-2-states automata. It’s not this is not cutting edge research but the device has a cool looking half-steampunk-half-dieselpunk design I like very much. The blog contains interesting articles for the math inclined readers.

Trickle Down Aesthetics – Cellular Automata in recent works by Troika | CAN

[Troika] is an artist collective who graphically explored some 1D cellular automata to produce frames made of 4 and 6 sided dice. The noticeable interesting thing here is that the use of dice allows to superimpose a pair of values; each cell-die has a colour and a face-value.

Author

Jean-Louis Paquelin
Jean-Louis Paquelin
Artist and Computer Scientist
Keywords:
  • contemporary art
  • cellular automata
  • higher order cellular automata

Jean-Louis Paquelin is an artist who teaches and does research at the Villa Arson in Nice. He studied computer science, and has since participated in numerous research projects in various fields such as linguistics, sports, sustainable development or education. His interdisciplinary contributions are supported by his skills in computer science, his artistic work, and his great curiosity for a wide variety of subjects. His artistic production began in 1995. It was inspired by a taste for original contemporary productions in art and music. It was also the result of chance encounters with visual artists and musicians such as Paul Devautour, Jérôme Joy and Luc Martinez. In 2001 he was recruited by the Villa Arson, which was then an experimental school in art and research, to work alongside the teaching staff and the artists in residence in order to establish a studio for the creation of digital art. Today he teaches programming as an artistic medium and as a tool for building a critical and constructive relation to the digital world. His knowledge of computer science and his artistic practice have led him as a matter of course to become interested in generative art. He has contributed to the project G-Art with the first version of the library Python hoca (Higher-Order Cellular Automata).

Next post

Front page for a Book of GdR IM

We are proud to announce the publication of a book for CNRS Editions which draws an up-to-date photo of mathematical computer science in 2022. It contains the courses given at the school for young researchers in mathematical computer science which took place in Nice this year.

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